You can store arbitrary objects in a shared library using the methods described in this section. The methods use inherited user fields to write objects to the library in association with components. In order to use these features, load the configuration map LibraryObjectStorage into your image.The default of these methods are implemented in the class SubApplication contained in the application LibraryObjects.objectNamed: aStringAnswers the stored object with the given name. Answers nil if there is no such object.deleteObjectNamed: aNameDeletes the object with the given name from the receiver. Answers nil if an error occurs or if there is no object with that name.
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