4.
5. Create a resource script file. This file identifies the icons to be included in the DLL, and assigns an identifier to each icon. Here are the contents of an example resource file, named userpal.rc. Notice that the identifier and resource type are reversed from the OS/2 version of your resource script file.The procedure for building a resource DLL using bitmaps is the same, except that you use lines in the .rc file that look like this:
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