Migration Guide : Migrating from Version 5.0 : Providing a customized splash screen
Providing a customized splash screen
Starting in VisualAge 6.0 the Windows splash bitmap is read from a file rather than from a resource linked into the executable. This bitmap file must have the same filename as the executable, must be a bmp filetype, and must be in the same directory as the executable. If the file cannot be found, no splash is displayed and no error is indicated.
This means that you no longer need to rebuild the runtime executable file to customize the splash screen. Instead, you just put bitmap file and an executable file with the same name in the same directory.
For specific details on providing a custom splash screen, refer to the chapter on customizing the splash screen in the Smalltalk User Guide.
 
Last modified date: 07/24/2020