Visual Parts Reference : Parts Reference : Variable : Variable general advice
Variable general advice
Remember that a Variable is a place holder for another part, much like a parameter in 3GL programming languages. Use a Variable part to pass an object to a view.
You set the type of object the variable will contain by changing the variable's type. You do this by selecting Change Type from the variable's pop-up menu and typing a class name.
When you make connections to the variable, you are really making connections to another part. The variable receives the identity of that part at run time.
Last modified date: 01/29/2015